Update: 75% complete
instructions: 2% complete
wiki: 25% complete
content: 0% complete
After a break our team have been hard and work fixing bugs as we prepare to continue with our complete rework of trading
After a break we can now bring you bugfixes for stationpedia, multiplayer, and trading as we prepare to continue with our complete rework of the previous trading system
Two new Satellite Dish Sizes and a completely revamped system for contacting traders.
When revisiting the trader contact mechanic, we really wanted to create an engaging system that would encourage engineering, automation and problem solving.
Bulk gas trading, multi-grid hangar doors, and fixes to the movement controller to reduce camera jitter!
This update brings bulk gas trading via the new landing pad system, multi-grid hanger doors to allow for pressurized trader environments, and we've fix the notorious camera jitter
A new landing pad system, community feedback, and a preview of the upcoming changes to trading.
This new modular landing pad system is replacing the existing landing pad structure. To set up a new landing pad you will need to build a Landing Pad Center surrounded by the...
Genetics Stabilizer, Genetics Splicer, a new plant PDA cartridge, and increased the impact of lighting conditions.
We’ve added the Genetics Stabilizer, Genetics Splicer, a new plant PDA cartridge, increased the impact of lighting conditions, as well as fixing a lot of bugs
Balancing and quality of life improvements for The Farming Update, as well as general bug fixing
Continuing to expand on last week's update, we've added some new features to how plants process light and made some quality of life changes to the plant tooltips.
New farming challenges, genetics, environmental Impacts, and perennials.
In The Farming Update we've made some big changes to how plants grow, adding new challenges and rewards. Genetics, nuanced environmental impacts, and perennials.
We've added a set of devices that will allow you to fully automate the mining process, including new chute devices!
The main focus this week is removing some of the grind from late-game mining by adding a set of devices that will allow you to fully automate the process.
Two new sensors, cryotube, changes to sleepers, further simplification of shadow settings, and updated Stationpedia Articles.
Significant changes to thermodynamics, parts to assist with the changes, and new standardized difficulty settings
This update brings significant changes to thermodynamics, parts to assist with the changes, new standardized difficulty settings, changes to the cryotube, and a lot of fixes
Electrolyzer, Filtration, and H2 Combustor all get IC slots, and the Air Conditioner gets a complete rework
This week we bring two new backpacks focused on mining, mixed with some speed buffs for tools, and a lot of bugfixing
This week we bring two new backpacks that are suited to assist with mining efforts along with changes that provide various speed buffs for certain tools, and a lot of bugfixing
Addition of a new method to make nitrogen along with a host of new fixes including for dedicated servers
New content for making nitrogen, the nitrolizer, together with a host of fixes including much needed ones for the dedicated servers. We lay the groundwork for more content to come
Fire system has been redeveloped, multiplayer connection system revamped to solve connectivity, ingame help changes, new content requested from community, optimizations, and more
Building on our refactor work this week has a lot of bugfixes, optimizations, improvements to tutorials, and Nitrogen
Working with the community through the week & weekend, this update brings Nitrogen ice now spawning on some worlds, tutorial improvements, and a lot of optimizations and bugfixes
Further work from our refactor to address community concerns like bugs with the tutorial bugs and quality of life improvements such as an improved water handling process.
We have repaired the previous tutorials and continued stabilizing the game, both for singleplayer and servers
We have repaired the previous tutorials and continued stabilizing the game and improving performance, for singleplayer, multiplayer, and dedicated servers
New Multi-threaded worker approach delivers performance and logic bugfixes long overdue to how our atmospherics run, as well as other fixes for the wider refactor
Completely reworked Dedicated servers, fixes for mods, workshop, and more come in this week's update
Completely reworked dedicated servers as well as more fixes are the first step on the path to us truly supporting real public and private online communities around Stationeers
Most significant moment in the projects history has arrived, we have finished the first phase in a complete refactor
Eight months of complex work and no updates, we're are back with complete rework of systems such as multiplayer, rendering, memory management, pretty much every system in the game
Huge overhaul of engine resulted in massive optimizations, being tested on beta branch. MP subject to bugs, but SP is very playable. Enter "therewillbebugs" to enable beta branch
A new networking system, batched rendering and performance gains are coming soon.
We have made some big decisions and big improvements which we believe set Stationeers up for a big year in 2022.
We’re giving you power and precision with omni-directional transmitters, new logic, fixes and balance buffs, with big things to come ...
This month, we're dropping a power of new energy systems, performance boosts, terrain smoothing, new IC options, thermal flowers and a heap more besides...
This month we’re diving under the hood with a hugely anticipated Engine upgrade, rendering improvements, new debug tooling and network changes – and this is just the beginning
We’re saying THANK YOU / Version 0.2.2891.14453
This month we’re saying THANK YOU with the most requested new features: a tunnel-digging autominer, new belts, turbo pumps, explosives & more, so jump in, because YOU ASKED FOR IT
Version 0.2.2865.14293 / Because you gotta eat
We’re super-sizing our food and farming systems with automation, seeds, fertilizer, packaging and more – come see what’s cooking!
This month we’re dropping ‘spoilers’ with a food decay system – so head for the fridge – plus new heat exchangers, rocket modules, and a full-noise DIY music system
We’re reaching for the stars!
We’re reaching for space with a new range of programmable mining rockets, liquid systems, crowd-sourcing Stationpedia and more...
Super Stationeer Bros.
Jump into our new liquid system, thirst mechanics, new tools, a whole new world and much more...
We've Been Listening to YOU.
After putting out two updates this holiday, the Stationeers team is back with an update based around community feedback!
Optimizations, fixes, and a refactor of some core systems
Without the distractions of having to run the studio I've been able to dust off my programmer legs and get a bunch of work done on Stationeers.
It's Been Quite a Ride.
67 game updates! 22.3 updates per year. 1.86 updates per month. 0.43 updates per week. 0.06 updates per day That's a lot of game development! But we're not done yet.
It’s our last 2020 update and we’re bringing the storm – plus revamped menus, and a whole new ‘new player experience’ ... You’ll be blown away.
Grow your game! Version 0.2.2582.12315
Grow your game with new hydroponics, fresh wheels, UX upgrades, respawn flags, smart tanks, pings, and a whole lot more!
It’s a landmark update with a whole new Stationpedia, 'explosive' content, UX tweaks, serious polish, a little Halloween and more...
We’ve been tightening, fixing, hardening and sprinkling all sorts of awesome – to get ready for Stationeers’ next big step
It’s all systems GO – with a new interplanetary travel feature, a heap of hardening, big UI and audio updates, bug fixes and much more!
It’s Level 1, Lockdown’s over, and we’re looking towards release with an all-new HUD, special tools, content and the beginnings of something BIG.
As our New Zealand based team emerges from quarantine, we've got our most content-packed update ever! An autominer, a research tree and a ton of improvements and fixes and more!
Automated mining bot makes it to Survival, some new tutorials and picture frames you can use load with your own images! This and loads of fixes in the latest update...
Stationeers Patch - Version 0.2.2321.10528
Today’s update includes water, quality of life features, new tutorials, optimizations and lots of fixes!
Stationeers Patch - Version Number: 0.2.2287.10422
We are back! With a new year, new exciting changes come with it - this includes Custom world creation, respawn changes and new tutorials to get you started!
This month patch includes a scenic new world selection, clutter and a new planet with a game-play twist! Not to mention the list of bug fixes.
This update brings to light our work being done on progression and the future of it, more asteroids in space and the usual list of minor additions, fixes and changes to the game.
Besides addressing another one of players biggest complaints, we've got a new furnace, some new alloys and as always a bunch of quality-of-life and bug fixes!
Performance optimization for large bases, Updated Planets, Visual Refresh, Remote Explosives, and a Mining Robot
A major engine upgrade and a long period of significant core changes have allowed us to address performance with large bases, as well as huge graphical updates and new content.
It's coming up on a month since our last update, so we thought we'd give you a sneak peek at what is coming up in the next update.
For the first time in many months, we're not doing a weekly update! Before anyone posts about the project being abandoned, let's talk though the good news about why that is!
NOTE: UPDATE (16/09/2018) The IC system has evolved significantly since this news post. For a more recent description of the programmable circuit implementation available now on...
Unfortunately we are not pushing any new content to the main branch this Friday. We’ve decided not to for a few reasons.
Well, yesterday was a busy day for our team! Was exciting to launch the game. One of the challenges of developing a game is that the longer a game develops, the less opportunity...
Been another very busy month for us. We now have a "real" release date of 12 December. If you visit the store page, it will show the actual date for your territory.
Last week we headed off to PAX Australia and showed off our basic progress on Motherships. Things had, really, only just come together that week.
Check out our new Youtube video with an update and a look back on the past, present, and future for Stationeers Development. Been a very busy month for the team!
It’s been a month since our last Devblog and we’re really excited to show you the latest developments in Stationeers! First things first; The short answer is: not yet.
For quite a while now we've been showing off the game in devstreams on twitch, later uploaded to youtube. Now we're starting the final road to the Early Access Launch we decided...